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Customers who bought 'A-PDF Flash PowerPoint' also purchased (Include promo code) Order by number of successful redemption. Terms of Use • We occasionally provide third party content or link to third party websites on the Services. We do not necessarily endorse or evaluate third party content and websites, and we do not assume responsibility for third parties' actions or omissions. You should review third parties' terms of use and privacy policies before you use their services. • We interactive parties do not warrant: (1) that the services, any of the services' functions or any content or software contained therein will be uninterrupted or error-free; (2) that defects will be corrected; (3) that the services or the servers hosting them are free of viruses or other harmful code; or (4) that the services or information available through the services will continue to be available. We interactive parties disclaim any express or implied warranties, including, without limitation, noninfringement, merchantability, fitness for a particular purpose, and title. The services, including, without limitation, all content, software, and functions made available on or accessed through or sent from the services, are provided 'as is,' 'as available,' and 'with all faults.' • Please read full. We’ve recently added the ability to download Adobe Flash files (.swf) from our PowerPoint animations. The Flash file format allows for higher quality animations to be used in PowerPoint. Unfortunately adding a Flash file to PowerPoint is not as easy as adding a standard.GIF animation. But once you’ve done it, it becomes really easy. In this tutorial I will show you how to add a Flash animation to your presentation. I will be using PowerPoint 2007 but the general idea can be used for both 2003 and 2010. One important thing to keep in mind – Flash files are not saved with your presentation, it is important that the Flash file is in the same file folder as your finished PowerPoint presentation. If you ever transfer your presentation to another computer, the flash file needs to be transferred as well, or your presentation will “loose” the animation. Click on the Developer Tab in the PowerPoint Ribbon (Tool Bar). If you don’t see the Developer Tab, you can unhide it in the PowerPoint Options. Check “Show Developer tab in the Ribbon” See illustration below. Selecting the properties of the Flash object in PowerPoint Step Six. In the Flash Properties Panel you will need to change two things. In the “Movie” area you need to add the full file path and name of the Flash file you wish to insert. If you have saved the Flash animation in the same directory as your final presentation, you can just type the name of the file here, for example, flash_file.swf. In the scale area, you should change “ShowAll” To “ExactFit”. This isn’t necessary but will result in a much cleaner end result. The ShowAll function tends to leave a black border around some of the edges of the Flash animation. Hi, great information, but having a problem. Like another poster before me, I cannot access any of the controls in the developer tab. Everything is greyed out except the macro security button. Background: I have Office 2003 but installed PowerPoint 2007 (leaving existing Office 2003 programs intact. I started PowerPoint 2007 without registering with MS just to look around. I noticed that lots of features were not available. I then registered with MS and restarted. I was able to add the Developer tab but, again, the controls are greyed out and not usable. I have another computer with the same setup and the controls are accessible there. Do you have any ideas about why the controls would not be accessible? Excellent tutorial. It is hard to find such high quality tutorials on the Net these days. One question though. When I try to save my presentation as a pdf, the swf file is replaced by a simple image, i.e. The animation effect is lost. I am sure there is a way of embedding the swf file into the pdf, and that would be a great way of resolving the ‘always keep the swf in the same folder issue’. Are you familiar with this? Any idea on how to do it? Does it require the Pro version of Acrobat? Hello Suresh, You can add an.swf Flash file to any of our templates just by using the built in tools in PowerPoint as explained in this tutorial. Any interactivity would be self contained within your Flash file and would not be affected by PowerPoint. If you are asking if the Flash file can interact with other elements or animations in the template, that is not possible since the Flash file cannot directly control any of the features of PowerPoint. I hope this helps, and thank you for subscribing. Art Holden PresenterMedia •.
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From Visual CD Ripper makes direct digital copies from audio CDs and saves them as MP3s, WMAs, OGGs, or WAVs. Visual CD Ripper is very easy to use and have fast speed. Just click on one button a CDs will be extracted. Visual CD Ripper can also Convert WAV files to MP3,WMA and OGG files. Download CD Tracks' titles from the Internet CDDB. It's fast, easy to use while powerful. By changing MP3, WAV and WMA settings, you may make a choice between speed and quality. Visual CD Ripper key features: High Speed for Ripping and Converting. Play CD with Visual CD Ripper. Convert wav to mp3. Convert wav to WMA. Convert wav to OGG. Supports the multi-threaded operation of copying a CD and generating mp3 files at the same time Supports multiple CD-ROM drivers. Very easy to setup and use. Good Quality for Output Audio. Contents • • • • • • • • • • • • • • • • • • • • Comparison chart [ ] Features Data acquisition One track per file yes yes yes yes yes yes yes yes yes yes no yes yes yes yes Image as single file yes yes yes no no yes yes? Yes binary binary yes yes yes? Generation yes, more limited no no yes yes yes limited yes yes? Yes yes yes gap detection yes no no no yes yes yes no no yes? Yes yes yes detection yes (TOC only) yes (which?)? Yes (which?)? Yes (TOC+subcode) yes (TOC+subcode)?????? Yes (subcode) limited (detects but does not add to cue sheet) Offset correction yes yes yes no no yes yes yes yes limited no yes yes yes yes yes limited yes no no yes?? Yes yes yes C2 pointers initial pass initial pass, on re-reads no no no initial pass, on re-reads initial pass initial pass, on re-reads initial pass limited initial pass, on re-reads no? For error detection only no Defeat cache over-reading, FUA over-reading, FUA over-reading no no over-reading over-reading over-reading yes no no over-reading? FUA(?) in rare circumstances FUA(?) Additional features yes yes yes no no yes yes yes yes no no no yes no yes checking across pressings/offsets no yes yes n/a n/a yes yes?? N/a n/a n/a no n/a? No no no no yes no no no no no no no no no log file yes yes no no no yes yes yes no yes no yes yes yes yes Metadata,,, freedb, MusicBrainz, AMG, GD3, SonataDB, CD-Text, freedb, MusicBrainz (), Discogs (), CD-Text gracenote, MusicBrainz (Mac-only ), CD-Text AMG, CD-Text () freedb, MusicBrainz, Discogs freedb, MusicBrainz freedb, MusicBrainz freedb, MusicBrainz, CD-Text freedb, CD-Text no no GD3, others freedb, MusicBrainz, GD3 freedb, MusicBrainz Download Album Art yes yes yes yes yes yes? Yes no no no yes yes no Cost free free (21 days), then $38 free free free free free free free free free (21 days), then €32.60–55.00 free free (14 days), then $29.90 free (30 days), then $39.95 or €39.95 free License proprietary, freeware proprietary, shareware proprietary, freeware proprietary, freeware proprietary, freeware GPL GPL? Proprietary, freeware freeware proprietary, shareware GPL proprietary, shareware proprietary GPL OS Windows Windows, Mac Windows Windows, Mac Windows Windows Mac Mac Windows Windows Windows Mac OS X, Linux/BSD, Windows via Cygwin Windows Windows Linux (Unix-like) Notes: • Cdparanoia, a console application for Unix-like OSes, is one of many frontends to the Paranoia library, libparanoia. Additional OSes and features not directly related to the ripping process might be supported in other frontends. See for details. • A number of are available. Flags are read from TOC only, not subcode. • The EAC-style type will be used in single track mode. • dBpoweramp is unique in being able to compare metadata from several sources automatically to eliminate erroneous data. • In EAC, freedb access can be direct (via the legacy built-in engine), via the bundled freedb plug-in, or via the bundled CTDB plug-in. MusicBrainz access can be via the bundled CTDB plug-in, or via the freedb options with the. Discogs access is via the bundled CTDB plug-in only. • In PerfectRip, offset correction only works if the drive supports overreading. • PerfectRip uses C2 pointers to know where possible errors are, but it does not re-read; it just flags the rip as 'not perfect'. However, it does write the C2 pointers to a file which can be used by a separate program to interpolate bad samples. • In CloneCD, gaps and indexes are detected only if 'Read SubChannel Data from Audio Tracks' is enabled in the Audio CD profile. • CloneCD doesn't thoroughly explain its options or re-reading strategy. The disc type profiles allow setting Audio Extraction Quality(Bad/Medium/Good/Best), Fast Error Skip (Off/On/Automatic), Intelligent Bad Sector Scanner (enabled/disabled). The CD Reader (drive) configuration allows setting the number of Read Retries (0-15) and Error Correction (None/Software/Hardware). The effect of each of these options is undocumented, but seems to suggest C2 pointers are used. • Easy Audio Copy offers image extraction and cue sheet generation, including gap detection, only when this functionality is enabled via an advanced settings app, downloadable separately (see ). Windows CD Ripping Software Software. Free, secure and fast downloads from the largest Open Source applications and software directory - SourceForge.net. • Easy Audio Copy's website says CD information is obtained from 'various internet sites (for example, from the GD³ database).' • In EAC, C2 pointers are only considered if the Secure Mode option 'Drive is capable of retrieving C2 error information' is checked. When checked, the lack of a pointer will prevent re-reads, thereby speeding up the rip, but possibly allowing errors to slip through, because at that point it is essentially the same as burst mode. • In its two error-detection modes, EZ CD Audio Converter uses C2 pointers to know where possible errors are, but it does not re-read; it just logs the track as being ripped with errors. Likewise, despite being advertised as a 'secure' ripper, it only uses CRC mismatch or sync errors to note the presence of possible errors; it does not try to get consistent results by re-reading. • In EZ CD Audio Converter, the drive's caching is disabled only when error detection mode #2 is used on a drive which reports that it does not support Accurate Stream. • XLD detects pre-emphasis in the TOC since version 2009/11/8 and in subcode since version 2014/4/27. • HTOA is not supported on dBpoweramp when ripping to one single FLAC file per track and using CUE sheet. See for details. Explanation of features [ ] One track per file [ ] A standard feature of rippers is the ability to rip each audio track to a separate file. Image as single file [ ] Some rippers can rip all the audio tracks to a single 'image' file, either audio (WAV or AIFF) or raw binary (.bin file containing raw LPCM). The image file normally doesn't include data tracks from Enhanced CDs. This feature can be useful when combined with cue sheets. Cue sheet generation [ ] Cue sheet generation means the ripper can create a cue sheet to preserve, at a minimum, the relationship between extracted audio and the disc layout (e.g., a list of how an image file is to be split back up into tracks). It usually also indicates the ability to read at least some of the following info from the CD subcode for inclusion in the cue sheet: disc catalog number, track ISRC codes, track indexes (including gaps), disc & track CD-Text data, and track flags. Depending on the ripper, copyright & flags might only be taken from the TOC, and CD-Text data might only be filled in with metadata from external sources. A 'no' or 'limited' in this row shouldn't be considered serious unless you're seeking to preserve as much info as possible, aside from the audio data. Gap detection [ ] Some rippers can read the disc's subcode to find each track's index 00 portion, i.e. The 'gap' or 'pre-gap', if one exists. Once detected, this info can be used to control whether & how these portions of the tracks are extracted, and the info can be written to a cue sheet so it can be written to a new CD later. Gap detection only refers to scanning for index 00, regardless of whether it contains silence or audible sound. A 'no' in this row is minor, unless, for example, you're 1. Ripping a CD-R that was burned with pure-silence gaps that you want to remove, or 2. Planning to burn a copy from the extracted audio (plus accompanying cue sheet) and you want the display on a regular CD player to count up from a negative number to 0:00 between certain tracks, just as it did on the original CD. The ability to scan for other index points in the subcode is a related feature not yet covered by this table, and may be connected to other features like cue sheet generation. For example, EAC always scans the subcode for gaps and 02-and-higher index points when generating a cue sheet or when doing an index-based rip. Similarly, a ripper might have the option to scan for 01-index points (track boundaries) in the subcode rather than relying on the TOC, which is sometimes deliberately incorrect or unreadable on some drives, as a copy-protection measure. Pre-emphasis detection [ ] A small minority of audio CDs are authored with. This means a high frequency boost was applied to the audio during the original digital recording. A corresponding high frequency cut must be applied for the audio to sound as originally intended. If a CD with pre-emphasis is played without this corresponding de-emphasis, the audio will have more high frequency content than intended, and will often sound like it is being replayed with the treble/tone control turned up. Flags to tell a CD player to apply de-emphasis can be stored in a CD's subcode, the TOC, or ideally both. There are several CDs with pre-emphasis which only include the flag in the subcode, and not the TOC. A conventional hardware CD player will enable its de-emphasis circuit based on the subcode, not the TOC. Some CD rippers detect pre-emphasis based on the TOC, not the subcode. Where known, this is noted in the above table. When detected by the ripper, the presence of pre-emphasis may be noted in the CUEsheet (if generated) or a tag. Alternatively the ripper may be configured to process the audio by applying a digital de-emphasis filter, thus generating audio without pre-emphasis that does not need to be tagged or flagged. Offset correction [ ] The ability of a ripper to compensate for a CD drive's inherent read offset, with sample-level precision, very slightly affects the accuracy of track boundaries, and plays a role in whether & how the fraction of a second of audio at the very beginning or very end of a disc is read. Properly configured rippers which correct for read offsets will produce consistent track boundaries, given the same discs to rip, thus allowing comparisons of ripped audio data made on different drives, e.g. Via AccurateRip. A 'no' in this row should only be cause for concern if you need to be sure track boundaries aren't very slightly off from how they were encoded on the disc. HTOA [ ] This indicates the ability to read data in the portion of the disc where may be located, if the drive also supports it. This is the index 00 portion of track 01, and if it exists at all, normally only contains a tiny amount of silence. If it does have non-silent audio, then to hear it, you would have to start playing track 1, then scan backward. Very few CDs have HTOA, and not all drives support reading it, so a 'no' in this row shouldn't be considered serious unless you're sure you need to read such CDs. C2 pointers [ ] This row indicates whether & how the ripper makes use of C2 pointers. A C2 pointer is a flag pointing to a particular byte in the audio data, indicating whether the drive suspects there was a read error which could not be corrected. This suspicion is based on the CD's built-in CIRC error detection and correction information. • 'None' means C2 pointers are ignored. • 'Initial pass' means that during the first read of a sector, an error-indicating C2 pointer results in the data being considered bad. This will prompt re-reads or flagging of the data as bad, depending on the ripper and its configuration. The lack of an error-indicating C2 pointer may be used by some rippers (such as EAC and XLD) as a reason to prevent re-reads. • 'On re-reads' means that the same check is done during re-reads, as well. The CIRC system on audio CDs is not foolproof; a very tiny percentage of uncorrectable errors can fail to result in error-indicating C2 pointers, especially in error-heavy areas of a disc. Also, some drive firmware simply doesn't reliably report errors in the C2 pointers, for reasons unknown. Defeat cache [ ] This row indicates whether & how the ripper works around the automatic data caching that occurs in some drives. Overreading is a brute-force, slow method where extra data is read in order to flush the cache. Force Unit Access (FUA) is a more efficient method that is only supported in some drives. If you don't have a drive that caches during DAE, this row may not be of interest to you. AccurateRip [ ] This row indicates whether the ripper can check the AccurateRip database to see if other people got the same audio data when ripping tracks from the same CD. A 'no' is nothing to worry about; any rip can be checked against AccurateRip later, using. AccurateRip checking across pressings/offsets [ ] Rips of visually identical CDs can have identical audio data, but offset slightly (shifted by a fraction of a second in one direction or the other), for various reasons. For rippers that do check AccurateRip, a 'yes' in this row indicates that AccurateRip will be checked for these slightly offset rips, thus increasing the chance of finding a match, if not also increasing the confidence of the rip's accuracy. A 'no' indicates that only exact matches for the pressing are checked for. CUETools db [ ] The CUETools Database (CTDB) is similar to AccurateRip, but it's for whole-CD rips only (not separate tracks) and has cross-pressing support built-in. It also stores recovery data from believed-good rips, so that a bad rip can be corrected with CUETools. A 'yes' in this row indicates the ripper can check for matching rips in CTDB and report whether a bad rip might be correctable. 'Plugin' indicates support is provided through an optional component. Log file [ ] This row indicates whether the ripper can generate a log file to document the ripping process, such as the ripper version and how it was configured, what data was checked for on the disc, any problems encountered, checksums, AccurateRip lookup results, etc. Metadata [ ] This row indicates whether and which metadata sources the ripper can use to get basic info about the CD (artist and title for the disc and each track, mainly). Most rippers use this info for naming and tagging files. Some include it in cue sheets, as if it were CD-TEXT. Download Album Art [ ] For rippers which tag files, this row indicates whether album art images are included in the metadata lookup capabilities. Some rippers only support album art via an optional component. Cost [ ] This row describes the pricing for a single-user license for the ripper. License [ ] This row describes the ripper's end-user licensing. 'GPL' is a standard, which, among other things, implies the source code is open-source. 'Proprietary' means a custom license and usually means the source code is private. 'Freeware' means the license does not require that users pay for the software. 'Shareware' means that payment is required, usually after a free trial period. OS [ ] This row indicates which operating systems the ripper natively works on. Keeping track of dozens of CDs, DVDs and other discs, as well as your hard disk’s contents can be hard. Portable Visual CD is a program designed to catalog the contents of your media storage devices. The software comes with a clean interface that should be easy to navigate by most users. In order to create a new catalog, you simply have to fill in the form. You must browse the disks in search for the drive or folder. Then, it can be named and an output location can be defined. Additionally, the catalog can be assigned a password to restrain access and it can be added to the “Favorites” list. This is particularly useful when you want to hide sensitive filenames. Portable Visual CD can index files from all types of media by name, date and store information such as ID3 tag data, audio-video and picture data. Also, the software can catalog files contained in archive files, such as ZIP, CAB, RAR and 7-ZIP. A certain file can be searched in all your collections. Thus, if all the CDs and drives have been cataloged, you can easily locate the desired file. Searches can be run by file name, folder name, comment and MP3 tag. Also, password protected catalogs can be skipped. The software comes with a few extra tools. Thus, you can rename files in bulk, find duplicate files, split items, read NFO files, create thumbnails and rename photos. All in all, Portable Visual CD is a tool that can come in handy quite often. If you have large collections of files, cataloging them could be the easy way to always keep track of every file. Furthermore, you can keep the software on any portable media, which means you don’t need to install it on the computer. 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New Guides for App Designers! Check out the new documents for designers at, including more guidelines for. Dialog icons are shown in pop-up dialog boxes that prompt the user for interaction. They use a light gradient and inner shadow in order to stand out against a dark background. As described in, you should create separate icon sets for low-, medium-, and high-density screens. This ensures that your icons will display properly across the range of devices on which your application can be installed. See Table 1 for a listing of the recommended finished icon sizes for each density. Also, see for suggestions on how to work with multiple sets of icons. Summary of finished dialog icon dimensions for each of the three generalized screen densities. Low density screen (ldpi) Medium density screen (mdpi) High density screen (hdpi) 24 x 24 px 32 x 32 px 48 x 48 px Final art must be exported as a transparent PNG file. Do not include a background color. Templates for creating icons in Adobe Photoshop are available in the. All Android Versions The following guidelines describe how to design dialog icons for all versions of the Android platform. Structure • Dialog icons have a 1 pixel safeframe. The base shape must fit within the safeframe, but the anti-alias of a round shape can overlap the safeframe. • All dimensions specified on this page are based on a 32x32 pixel artboard size in Adobe Photoshop. Keep 1 pixel of padding around the bounding box inside the Photoshop template. Front part: gradient overlay| angle 90° bottom: r 223| g 223| b 223 top: r 249| g 249| b 249 bottom color location: 0% top color location: 75% 2. Inner shadow: black| 25% opacity| angle -90°| distance 1px| size 0px Step by step • Create the basic shapes using a tool like Adobe Illustrator. • Import the shape into a tool like Adobe Photoshop and scale to fit an image of 32x32 px on a transparent background. • Add the effects seen in Figure 2 for the proper filter. • Export the icon at 32x32 as a PNG file with transparency enabled. By Arvind Rai, August 02, 2015 On this page we will provide Android AlertDialog example with theme, icon and DialogInterface.OnClickListener. Instantiate AlertDialog.Builder to set title, icon button etc. These act as OK, Cancel, Yes, No etc button and on click of which an action is performed. To perform it DialogInterface.OnClickListener provides onClick() method which is implemented. Here we will also see how to use different themes provided by android. AlertDialog android.app.AlertDialog is used to create alert dialog with title, message and one or two buttons. These buttons will listen events using DialogInterface.OnClickListener. Themes Provided by Android AlertDialog has some constants that provides alert theme. THEME_DEVICE_DEFAULT_DARK THEME_DEVICE_DEFAULT_LIGHT THEME_HOLO_DARK THEME_HOLO_LIGHT THEME_TRADITIONAL. This tutorial, will demonstrate how you can create a great looking selectiondialog, containing both text and images. Android:allowBackup='true' android:icon='@drawable/ic_launcher' android:label='@string/app_name' android:theme='@style/AppTheme' > android:name='. Jun 22, 2011. From Aha-soft: Develop Android apps faster with professional-quality Android Dialog Icons. These slick, high pixel count icons will blend seamlessly with the Android environment with their semi-translucent alpha channel. In addition, an extra alpha channel is included to allow you adjusting the visible. Android Dialog Icons. A collection of high-resolution dialog icons to help developers quickly implement actual navigation bars, toolbars, and tab bars for Android. • PlayStation 2 Capcom Microsoft Windows •: Sourcenext • /: •: Capcom Director(s) Minoru Nakai Shin Yoshida Hiroaki Kanazawa Minoru Nakai Hideki Okugawa Kouta Suzuki Series Release PlayStation 2 •: February 26, 2004 •: April 27, 2004 •: July 9, 2004 Windows •: December 8, 2005 •: February 24, 2006 •: March 16, 2006 • WW: August 22, 2007 (Steam) Mode(s) Onimusha 3: Demon Siege, released in Japan and Europe as Onimusha 3 ( 鬼武者3, Onimusha Surī), is an and. It is the third game of the and was released for the on April 27, 2004. It was later ported to on December 8, 2005. The story focuses on the returning hero, swordsman, who is in his quest to defeat his nemesis,, who wishes to conquer Japan with his army of demons known as Genma. However, Samanosuke changes places with a French officer from the future named, and both have to adapt to their new worlds to get rid of Nobunaga and the Genma. The game retains elements from previous games in the franchise including the use of multiple special weapons in order to fight enemies and absorb their energy to enhance the weaponry. This time the player primarily controls both Samanosuke and Jacques in separate scenarios. The two are able to exchange items in order to solve. The development from this game started after the release of the PlayStation 2 which allowed the team to work on a 3D engine to design 3D backgrounds. In order to appeal to the Western market, the team set this game in Paris and chose French actor to portray Jacques. Onimusha 3 has been generally well received by publications for video games. Most of the writers' praise focused on the improved controls and the use of a 3D engine that allowed better combat and visuals, respectively. The game also generated good sales with over 1.5 million copies sold as of May 2008. See also: Onimusha 3 is played in a real-time environment instead of pre-rendered backgrounds, although the camera is still controlled by the computer. Gameplay alternates between Samanosuke fighting in modern-day Paris and Jacques fighting in feudal Japan. Samanosuke fights using close range weapons, while Jacques uses an energy whip, which can also be used at certain points to swing across gaps. While Samanosuke cannot swing like Jacques he is able to use a bow in order to perform long-range attacks. Both of the characters also have defensive skils known as Issen that allows them to instantly kill an enemy by attacking just before the enemy makes contact with its attack. Samanosuke and Jacques can gain elemental weapons, changing their fighting style and allowing access to magical attacks. Defeating enemies reaps souls, which when absorbed can restore health and magic, be used as currency for purchasing ammunition and health items, and allow Samanosuke or Jacques to enter a more powerful Onimusha state for a short time. If the player collects certain items during the game and completes it, Samanosuke will be able to use his weapons from the first game in the next playthrough. Armors with different properties can be obtained in the game but they require some items in order to work. During certain portions of the story, players also get to control Michelle, who relies on. Another minigame gives the players control over the lance fighter Heihachiro. Unlike Samanosuke and Jacques, Heihachiro and Michelle do not possess upgradeable weapons and cannot enter the Oni mode. New to this game is a focus on time travel when solving puzzles. For example, if Samanosuke comes across a door in the present that has become too withered to open, Jacques will need to open the door in the past so that it will stay open for Samanosuke to progress. Things Samanosuke does in the present will not affect things in the past. However, Ako is able to transfer some items between both timelines. Plot [ ] Having returned from mastering his new found abilities as an Onimusha, Samanosuke Akechi returns to battle the army in Japan 1582 as he fights his way to to finally put an end to Nobunaga Oda. Though Samanosuke defeats Nobunaga's ward, he is defeated by Nobunaga. Before the Genma Lord can kill him, he ends up being pulled through a portal that opened below him. Jan 7, 2010 - 9 min - Uploaded by RamzaGameplay video of the PC demo of Onimusha 3. I've cleared all the Onimushas myself but. Onimusha 3: Demon Siege - Game demo - Download. Demo version of Onimusha 3: Demon Siege, a(n) action game, for PCs and laptops with Windows systems. Jun 24, 2017. Game 'Onimusha 3: Demon Siege Demo ' description: A third-person hack and slash game that involves a rich story about samurais, demons and even time travel. Download link: ➞➞➞ Onimusha 3: Demon Siege. Samanosuke awakens in in the year 2004 where he aids a man named Jacques Blanc in fighting the Genma army that has begun its invasion near the. The time portal reappears and teleports Jacques to feudal Japan. Samanosuke then meets Michelle, Jacques' girlfriend, near the Arc and makes his way towards the roof. Across his fights, Samanosuke briefly meets an old enemy: The Genma scientist Guildenstern. Guildenstern recovered a device from Oni ruins that, through experimentation, generated a 'time warp' that brought him and a number of Genma soldiers into the future. By establishing a base in Mont Saint Michel, he has built a new time warp generator to bring a large Genma army through time and conquer the future. Jacques arrives in 16th century Japan, 10 days before the siege on Honnō-ji Temple and encounters a different Samanosuke. He is also met by an Oni spirit that grants him a gauntlet with Oni powers and entrusts him with a spirit named Ako in order to assist him in his quest. Samanosuke and Jacques must stop the Genma invasion in both the present and the past in order to return to their own time periods and undo the damage to the timeline. In 2004 Paris, future Samanosuke teams up with Michelle and Jacques' son Henri to save the city from destruction, while in feudal Japan, Jacques and the past's Samanosuke struggle to fight Nobunaga's forces. Across his journey, Jacques and the past's Samanosuke meet Tadakatsu Heihachirō Honda who is linked with the Oda clan. However, Heihachirō decides to join Samanosuke and Jacques' cause. The future Samanosuke also encounters the time displaced Ranmaru who has been infused with Genma blood and is progressively transforming into a Genma warrior. Following several battles, future Samanosuke manages to defeat the Genma forces in 2004 by defeating Guildenstern and Genma Ranmaru. Meanwhile, in feudal Japan, Heihachirō is killed by the past's Ranmaru and Jacques avenges him when reaching Honnō-ji Temple. Jacques defeats Nobunaga and returns to his time, where Genma Ranmaru kills Henri. Jacques, after killing Ranmaru a second time, holds Henri's body and his Oni gauntlet transforms into an energy that enters Henri and revives him from death. Back in feudal Japan, Nobunaga recovers and kills the past Samanosuke. However, future Samanosuke returns to his time and absorbs his alternate self to assume his Onimusha form. Following a battle in the Genma Netherworld, Samanosuke defeats Nobunaga's Genma form before sealing the warlord's soul in the Oni Gauntlet. Samanosuke then starts a journey with Ako to seal his Gauntlet to ensure Nobunaga can never return. In an alternate ending, Ako takes on a human form to accompany Samanosuke. In the final scene, it is revealed that Nobunaga's death enables his former vassal Tokichiro to begin his own conquest of Japan as with the Genma now supporting him. Development [ ] Onimusha 3 was announced in May 2003 as the last game within the franchise. The Onimusha series was originally conceived as a trilogy with Onimusha 3 meant to close the storyline. The team behind Onimusha 3 had previously developed the first game,. The two share in common the focus in action as was made by another team that implemented a bigger focus in adventure. As Onimusha 2: Samurai's Destiny did not sell well in the Western market, Capcom decided to make the next sequel with the idea of appealing Western gamers. As a result, they decided to set in Paris in order to generate a big contrast with ancient Japan. New York was also suggested by members from the staff, but it was eventually decided that city was used in many games. The city was also decided because Onimusha 2 had the worst sales in Europe making them focus on where they 'lost the war.' Capcom anticipated this game to sell 700,000 copies worldwide by the end of the fiscal year after its release. With the use of the modern French setting, the story involved which worried producer as it could negatively affect the game if it was not well executed. However, Infafune was pleased with the final product. The game's concept was 'what would a Samurai do in the modern world, and what would a modern cop do in the ancient world.' In order to fit the game's setting, the staff chose the French actor as a model for the new character of Jacques. Additionally, in order to make sure the game was realistic, Reno worked with the Capcom staff to make Jacques' motion capture and French voice acting. Inafune compared Reno's role with 's work in the first Onimusha game as both actors are famous. By adding Reno, the team managed to appeal to both Eastern and Western gamers. Kaneshiro also returned to voice and motion capture Samanosuke. Director Takashi Yamasaki and CG movie action Director were invited to help in the making of the game's movie scenes which 'helped immensely' thanks to their experience. Over a hundred staff members worked together in the game's opening scene which took two years to complete. As first two Onimusha games were designed with the in mind, they were given 2D backgrounds. In contrast, Onimusha 3 started development after the PlayStation 2 was released, the team managed to develop 3D backgrounds thanks to a new engine. Although the time faced the challenge of making the 3D backgrounds as interesting as the prerendered backgrounds, working some time on the PlayStation 2 gave the team confidence in designing the game. The Japanese version of the game was made less challenging than the American and European versions based on the wide audience Capcom was appealing in Japan. For the Japanese launch of Onimusha 3, peripheral manufacturer Hori released a special Onimusha-themed and the 'Soul Controller', a 38-inch-long controller shaped like a sword. Swinging the device around causes the player character within the game to do the same. Onimusha 3 was collected alongside its two prequels and a strategy guide in Japan as part of a box set released by Capcom on December 22, 2004. Sourcenext ported Onimusha 3 to for a Japanese release on December 8, 2005. The PC version was subsequently published by for distribution on European retailers on February 24, 2006 and North American retailers on March 16, 2006. It was also published by Capcom on 's software on August 22, 2007. The game was also released with its two predecessors into the Onimusha Essentials compilation for North America in 2008. Pachislot [ ] A machine based on Onimusha 3 was distributed to parlors in Japan in January 2005. This machine was adapted into a PlayStation 2 video game titled Jissen Pachi-Slot Hisshouhou! Onimusha 3, released on July 14, 2005. It was published. Reception [ ] Reception Aggregate scores Aggregator Score 85.74% (PS2) 64.40% (PC) 85/100 (PS2) 69 (PC) Review scores Publication Score 6.6/10 (PC) 8/10 (PS2) 8.3/10 (PS2) 7.4 (PC) 9.0/10 (PS2) 8/10 (PS2) Onimusha 3: Demon Siege debuted at number one on the Japanese sales charts according to. The game managed to sell 431,000 units in its first week. The game went on to sell 569,275 units in Japan by the end of the year, making it the eleventh best-selling game in the region for 2004. Sales info from and Chart Track show that Onimusha 3: Demon Siege was the 10th best-selling game in both the United States and the United Kingdom during the week of its release. The sales in North America regions were found 'somewhat disappointing' with Capcom's finding the staff's work was not enough to appeal to Western gamers. Capcom VP of Strategic Planning and Business Development Christian Svensson referred to Onimusha 3 and as less successful games than the first two Onimusha. As of May 2008, Onimusha 3 sold 1.5 million copies worldwide. The game achieved highly positive critical reception with both and rating it 85 out of 100. Critics commonly focused on the improved controls that allow players to use the joystick's left analogue in order to move rather than the d-pad improving the flow of the combat. Another common praise is the use of the 3D engine which gives the players a better view of the game's areas. On the other hand, Eurogamer criticized the lack of innovation to the franchise and the quality from the voice acting which resulted in inconsistency with Jacques' character. Jeremy Dunhan from praised the story and the game's lasting appeal provided by its additional content. 's shared a similar view based on its 'strong' but criticized some subplots such as Jacques' relationship with his family or Ako's role as one of the plot's biggest flaws. Although noted that there are times the camera does not show an enemy, the lock on function can remedy it by attacking enemies offscreen. The graphics also were well received by writers although Kasavin expected a bigger interaction with the areas. Dunhan found the game's audio appealing thanks its English cast but missed the original Japanese audio. The PC port of the game received considerably lower scores than the original PS2 game leading to lower averages in GameRankings and Metacritic. Although Kasavin found the port to retain all the elements from the PS2 game, he still noted it 'Looks and feels like an older PlayStation 2 game quickly ported to the PC.' The staff acknowledged multiple issues such as low framerate and a lack of sound effects which resulted in the game being called a 'halfarsed PC conversion.' Legacy [ ] In the making of game designer was inspired by the camera from Demon Siege. According to Capcom's, the 3D engine 'pushed the PS2 hardware to its limits' resulting in Capcom's desire to retain the same quality for their following game,. Inafune commented that some gamers did not like the game because they did not think it was a proper samurai game. As a result, the next game,, would be set in ancient Japan. Listed Jean Reno's work as one of the eight celebrity roles impossible to take seriously based on the actor's fame and previous works. On the other hand, GameSpot picked it as a finalist in the 'Best Use of a Celebrity' award in its lists of 2004's best games. The magazine made a feature titled 'Onimusha 3: Why it was the pinnacle of PS2 action' where they praised the game for its depth in combat mechanics and how well it has aged despite retaining fixed cameras and a linear level progression. IGN also picked Onimusha 3 as 'Game of the Month' in April 2004 as well as one of the best looking PlayStation 2 games. In the from 2003 and 2004, Onimusha 3 received the 'Award for Excellence.' References [ ]. Retrieved August 30, 2013. Retrieved August 30, 2013. Retrieved 2011-01-26. Onimusha 3: Demon Siege. Samanosuke: Time warp? What are you talking about? So this is all your doing!? / Guildenstern: Impudent worm, as usual. / Samanosuke:What is this place? / Guildenstern: Here? This is Paris, the capital of France. But it's the future, 500 years later than the Sengoku world that you were in. / Samanosuke: What? / Guildenstern: Under Lord Nobunaga's orders, the Genma started a new operation in this land. Onimusha 3: Demon Siege. The story of the long battle between Akechi Samanosuke and Oda Nobunaga has come to an end. However, a new journey has already begun. Until the Oni Gauntlet in which Nobunaga is trapped is sealed away, their journey will continue. Retrieved August 28, 2013. May 14, 2003. Retrieved August 28, 2013. Retrieved August 28, 2013. • ^ Reed, Kristan (July 9, 2004).. Retrieved August 28, 2013. • Niizumi, Hirohiko (November 14, 2003).. Retrieved August 29, 2013. June 10, 2004. Retrieved August 28, 2013. • ^ Boyd, Graeme (May 6, 2005).. Computer And Video Games. • Dunham, Jeremy (January 7, 2004)... Retrieved September 1, 2013. • Hitmitsu, Supai (February 5, 2004)... Retrieved September 1, 2013. • Kohler, Chris (October 28, 2004).. Retrieved August 28, 2013. Missing or empty|title= () •. Missing or empty|title= () • Thorsen, Tor (March 14, 2006).... Retrieved September 5, 2013. • Valve staff (August 22, 2007)... Retrieved September 5, 2013. • Bailey, Kat (August 12, 2008).... Retrieved September 1, 2013. • Niizumi, Hirohiko (January 18, 2005)... Retrieved August 29, 2013. Retrieved 2011-01-26. Retrieved August 28, 2013. Retrieved August 29, 2013. Retrieved August 28, 2013. Retrieved August 29, 2013. March 1, 2006. Retrieved August 29, 2013. • ^ Reed, Kristan (May 6, 2004)... Retrieved August 28, 2013. • ^ Kasavin, Greg (April 26, 2004)... Retrieved August 28, 2013. • ^ Kasavin, Greg (April 7, 2006)... Retrieved August 29, 2013. • ^ Dunham, Jeremy (April 23, 2004)... Retrieved August 28, 2013. • ^ Jastrab, Jeremy (March 1, 2006)... Retrieved August 28, 2013. • Jenkins, David (March 5, 2004).. Retrieved 2009-08-19. Geimin.net (in Japanese). Retrieved 2009-08-19. • Jenkins, David (March 19, 2004).. Retrieved 2009-08-19. • Jenkins, David (June 24, 2004).. Retrieved 2009-08-19. November 19, 2004. Retrieved August 29, 2013. February 19, 2009. Retrieved August 29, 2013. • Reily, Jim (October 18, 2010).. Retrieved August 29, 2013. May 23, 2008. Retrieved August 29, 2013. • De Matos, Xav (March 9, 2011).... Archived from on March 13, 2011. Retrieved March 13, 2011. • Lewis, Ed (January 31, 2005).. Retrieved August 28, 2013. • Sullivan, Lucas (April 26, 2013).. Retrieved August 28, 2013. Retrieved August 29, 2013. August 14, 2011. Retrieved August 29, 2013. • Dunhan, Jeremy (April 30, 2004).. Retrieved August 29, 2013. • Dunhan, Jeremy (May 7, 2010).. Retrieved August 29, 2013. Japan Game Awards. Retrieved August 31, 2013. External links [ ] • (in Japanese). 12 Shares For all the hard work the heroes of the Onimusha series have had to do, slaying countless demons and zombies in their effort to vanquish the power-hungry warlord Nobunaga, they’ve been woefully unable to finish the job. Nobunaga returns once again as the main bad guy waiting for you at the end of Onimusha 3: Demon Siege. However, this time the adventure doesn’t just take place in medieval Japan, but also in present-day France. The game stars Samanosuke, the noble samurai from the original Onimusha, and it also introduces a new main character, Jacques, a French commando bearing the distinctive likeness of actor Jean Reno (The Professional, Ronin). You need for downloading.torrent files. $999,644 $1.5M Dear Internet Archive Supporter, I ask only once a year: please help the Internet Archive today. We’re an independent, non-profit website that the entire world depends on. Our work is powered by donations averaging about $41. If everyone chips in $5, we can keep this going for free. Right now, a generous supporter will match your donation 3-to-1. So your $5 donation becomes $20! For the cost of a used paperback, we can share a book online forever. When I started this, people called me crazy. Collect web pages? Who’d want to read a book on a screen? For 21 years, we’ve backed up the Web, so if government data or entire newspapers disappear, we can say: We Got This. The key is to keep improving—and to keep it free. We have only 150 staff but run one of the world’s top websites. We’re dedicated to reader privacy. We never accept ads. But we still need to pay for servers and staff. The Internet Archive is a bargain, but we need your help. If you find our site useful, please chip in. —Brewster Kahle, Founder, Internet Archive. $999,644 $1.5M Dear Internet Archive Supporter, I ask only once a year: please help the Internet Archive today. We’re an independent, non-profit website that the entire world depends on. Our work is powered by donations averaging about $41. If everyone chips in $5, we can keep this going for free. Right now, a generous supporter will match your donation 3-to-1. So your $5 donation becomes $20! For the cost of a used paperback, we can share a book online forever. When I started this, people called me crazy. Collect web pages? Who’d want to read a book on a screen? For 21 years, we’ve backed up the Web, so if government data or entire newspapers disappear, we can say: We Got This. We’re dedicated to reader privacy. We never accept ads. But we still need to pay for servers and staff. If you find our site useful, please chip in. —Brewster Kahle, Founder, Internet Archive. $999,644 $1.5M Dear Internet Archive Supporter, I ask only once a year: please help the Internet Archive today. We’re an independent, non-profit website that the entire world depends on. Our work is powered by donations averaging about $41. If everyone chips in $5, we can keep this going for free. Right now, a generous supporter will match your donation 3-to-1. So your $5 donation becomes $20! For the cost of a used paperback, we can share a book online forever. When I started this, people called me crazy. Collect web pages? Who’d want to read a book on a screen? For 21 years, we’ve backed up the Web, so if government data or entire newspapers disappear, we can say: We Got This. We’re dedicated to reader privacy. We never accept ads. But we still need to pay for servers and staff. If you find our site useful, please chip in. —Brewster Kahle, Founder, Internet Archive. Dear Internet Archive Supporter, I ask only once a year: please help the Internet Archive today. We’re an independent, non-profit website that the entire world depends on. Our work is powered by donations averaging about $41. If everyone chips in $5, we can keep this going for free. Right now, a generous supporter will match your donation 3-to-1. So your $5 donation becomes $20! For the cost of a used paperback, we can share a book online forever. When I started this, people called me crazy. Collect web pages? Who’d want to read a book on a screen? For 21 years, we’ve backed up the Web, so if government data or entire newspapers disappear, we can say: We Got This. We’re dedicated to reader privacy. We never accept ads. But we still need to pay for servers and staff. If you find our site useful, please chip in. —Brewster Kahle, Founder, Internet Archive. This attribute must not be used if the src attribute is absent (i.e. For inline scripts). If it is included in this case it will have no effect. Dynamically inserted scripts execute asynchronously by default, so to turn on synchronous execution (i.e. Scripts execute in the order they were inserted) set async=false. See for notes on browser support. Crossorigin Normal script elements pass minimal information to the for scripts which do not pass the standard checks. To allow error logging for sites which use a separate domain for static media, use this attribute. See for a more descriptive explanation of its valid arguments. Defer This Boolean attribute is set to indicate to a browser that the script is meant to be executed after the document has been parsed, but before firing. This attribute must not be used if the src attribute is absent (i.e. For inline scripts), in this case it would have no effect. To achieve a similar effect for dynamically inserted scripts use async=false instead. Scripts with the defer attribute will execute in the order in which they appear in the document. Integrity This attribute contains inline metadata that a user agent can use to verify that a fetched resource has been delivered free of unexpected manipulation. Nomodule This Boolean attribute is set to indicate that the script should not be executed in browsers that support — in effect, this can be used to serve fallback scripts to older browsers that do not support modular JavaScript code. Nov 15, 2014. Using AngularJS templates / partials is awesome. It gives you the ability to be modular. The problem with that is that it creates an extra http request for each template (assuming you have a different template file for each template, which you should!). A cool trick is using Grunt/Gulp plugin called html2js (if. Green.html2jsby chuntergConvert html to specified js string, 36. Common-html2jsCompiles html templates to JavaScript gm-html2jsby Nick HsiehCompiles AngularJS templates to JavaScript html2jsby Karl GoldsteinCompiles AngularJS templates to JavaScript html2js-cmdby zernmalThe best Grunt plugin ever. If a script element has a src attribute specified, it should not have a script embedded inside its tags. Text Like the textContent attribute, this attribute sets the text content of the element. Unlike the textContent attribute, however, this attribute is evaluated as executable code after the node is inserted into the DOM. Type This attribute indicates the type of script represented. The value of this attribute will be in one of the following categories: • Omitted or a JavaScript MIME type: For HTML5-compliant browsers this indicates the script is JavaScript. HTML5 specification urges authors to omit the attribute rather than provide a redundant MIME type. In earlier browsers, this identified the scripting language of the embedded or imported (via the src attribute) code. JavaScript MIME types are. • module: For HTML5-compliant browsers the code is treated as a JavaScript module. The processing of the script contents is not affected by the charset and defer attributes. For information on using module, see. • Any other value: The embedded content is treated as a data block which won't be processed by the browser. Developers must use a valid MIME type that is not a JavaScript MIME type to denote data blocks. The src attribute will be ignored. Beware, however, that as this is a non-standard feature, this will most likely break support for other browsers, in particular Chromium-based browsers. For how to include ' exotic programming languages', read about. Deprecated attributes language Like the type attribute, this attribute identifies the scripting language in use. Unlike the type attribute, however, this attribute’s possible values were never standardized. The type attribute should be used instead. Notes Scripts without async or defer attributes, as well as inline scripts, are fetched and executed immediately, before the browser continues to parse the page. The script should be served with the text/javascript MIME type, but browsers are lenient and only block them if the script is served with an image type ( image/*); a video type ( video/*); an audio ( audio/*) type; or text/csv. If the script is blocked, an is sent to the element, if not a event is sent. Example Specifications Specification Status Comments Living Standard Adds the module type Recommendation Recommendation Recommendation Adds the integrity attribute. Browser compatibility The information shown below has been pulled from MDN's Github (). Feature Android webview Chrome for Android Edge mobile Firefox for Android IE mobile Opera Android iOS Safari Yes Yes Yes 4 Yes Yes Yes async Yes Yes Yes 4 Yes Yes Yes crossorigin Yes Yes? Defer Yes Yes Yes 4 No? Yes integrity 45 45 No 43 No? No language Yes Yes Yes 4 Yes Yes Yes nomodule Yes Yes No Yes No? No src Yes Yes Yes 4 Yes Yes Yes text Yes Yes Yes 4 Yes Yes Yes type Yes Yes Yes 4 Yes Yes Yes type.module 61 61 16 Yes No 48 10.3 1. Starting in Firefox 4, inserting. Notes Notes Starting in Firefox 4, inserting. Disabled Disabled This feature is behind the dom.moduleScripts.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config. No support No? Disabled Disabled This feature is behind the dom.moduleScripts.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config. No support No Full support 48 Full support 10.3 Legend Full support Full support Partial support Partial support No support No support Compatibility unknown Compatibility unknown Experimental. Expect behavior to change in the future. Expect behavior to change in the future. Expect poor cross-browser support. Expect poor cross-browser support. Not for use in new websites. Not for use in new websites. See implementation notes. See implementation notes. User must explicitly enable this feature. User must explicitly enable this feature. Compatibility notes In older browsers that don't support the async attribute, parser-inserted scripts block the parser; script-inserted scripts execute asynchronously in IE and WebKit, but synchronously in Opera and pre-4 Firefox. In Firefox 4, the async> DOM property defaults to true for script-created scripts, so the default behaviour matches the behaviour of IE and WebKit. To request script-inserted external scripts be executed in the insertion order in browsers where the document.createElement('script').async evaluates to true (such as Firefox 4), set.async=false on the scripts you want to maintain order. |
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